Another slew of networking papers from this year’s GDC, see GDC Vault. The first of these is particularly interesting: a study of the networking required for the Gears of Wars 3 launch:
this is a good presentation on some of the recent HTML5 tools that are enabling some interesting research and development:
and some of the others that I noticed:
- League of Legends, Scaling to Millions of Summoners, Scott Delap, Scalability Architect, Riot Games
- Scaling and stabilizinglarge server side infrastructure,Yoshinori Matsunobu, Principal Infrastructure Architect, DeNA
- Writing secure and reliable online game servicesfor fun and profit, by Patrick Wyatt