Netgames 2010

The full programme for Netgames 2010 (Taipei, Taiwan, 16-17th November 2010) is online. Netgames is the main conferences that covers issues related to Networked Graphics. Some papers that looking intriguing are: The Near-Term Feasibility of P2P MMOG’s John L. Miller (Microsoft Research & University of Cambridge, United Kingdom) Jon Crowcroft (University of Cambridge, United Kingdom) A Protocol …

Bandwidth Aid

An article by Vinod Tandon in last month’s Develop magazine (September 2010), discusses bandwidth issues from the perspective of someone working within SCEA’s Online Technology Group. Unfortunately the online version of the article only shows the first two out of three pages. This is a very basic discussion of some techniques to reduce bandwidth, including network topology …

This Gaming Life: Travels in Three Cities

I discovered Jim Rossignol’s book This Gaming Life: Travels in Three Cities, via Massively, an MMO news which I browse through occasionally, though the volume of posts is somewhat daunting! The book discusses Jim’s own experiences as a Quake player based in London,  discusses gaming in Korea and has a long piece about gaming in EVE …

NetGames 2010

The 9th Annual Workshop on Network and Systems Support for Games (NetGames 2010)(in conjunction with ACE 2010)November 16 and 17, 2010Taipei, Taiwan http://netgames2010.ntpu.edu.tw/ The 9th Annual Workshop on Network and Systems Support for Games (NetGames 2010) will be held in Taipei, Taiwan, on November 16-17, 2010. The NetGames workshop brings together researchers and developers from …

Ryzom Goes Open Source

From http://dev.ryzom.com/news/13PARIS, FRANCE, May 6, 2010 — Winch Gate Properties Ltd, the developer and publisher of massively-multiplayer online science-fantasy role playing games, is proud to announce the release of the source code and artistic assets of the popular MMORPG Ryzom to the Free Software Development Community. Developers can now access the source code of the end-user …