This is the simple example from Chapter 9 of using RPC (version 01).
Author archives: Anthony
Code for Chapter 8
This the first version (01) of the code for Chapter 8. The code uses RakNet. To compile it, you will need RakNet 3.72; the code is known not to work with beta versions of RakNet 4.0 (i.e. the current version at the time of writing). We will update the code when 4.0 is released. RakNet is cross platform, …
Code for Chapter 7
This is the code for Chapter 7. It comprises two parts: HawkNL code (Version 01) for sending DIS packets, and an X3D example scene (Version 01) that shows the results. HawkNL HawkNL is a cross-platform abstraction for networking functionality. We used version 1.68 in our example. The code project is build for Visual Studio 2005, though HawkNL supports earlier …
Code for Chapter 4
This is the first version (01) of the code for chapter 4. It contains all the examples from Chapter 4, including all the peer-to-peer and client-server variants and the multicast example. The code is laid out in the same way as the code in Chapter 2, so please examine that code first of all. The code …
Code for Chapter 2
Here is the first version (01) of the code for chapter 2. It should work with all recent J2SE runtimes and SDKs. The code project was set up with Netbeans, though you don’t need this in order to rebuild the code. There is a detailed HowTo document in the ZIP file.
Latency Onlive
We briefly discuss in the book the new class of thin client service characterized by OnLive and Gaikai. They require very little local client software, but at the expense that the images are computed remotely. Thus, the worst case end to end latency becomes the local latency (i.e. there is no longer any local control …
This Gaming Life: Travels in Three Cities
I discovered Jim Rossignol’s book This Gaming Life: Travels in Three Cities, via Massively, an MMO news which I browse through occasionally, though the volume of posts is somewhat daunting! The book discusses Jim’s own experiences as a Quake player based in London, discusses gaming in Korea and has a long piece about gaming in EVE …
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NetGames 2010
The 9th Annual Workshop on Network and Systems Support for Games (NetGames 2010)(in conjunction with ACE 2010)November 16 and 17, 2010Taipei, Taiwan http://netgames2010.ntpu.edu.tw/ The 9th Annual Workshop on Network and Systems Support for Games (NetGames 2010) will be held in Taipei, Taiwan, on November 16-17, 2010. The NetGames workshop brings together researchers and developers from …
Ryzom Goes Open Source
From http://dev.ryzom.com/news/13PARIS, FRANCE, May 6, 2010 — Winch Gate Properties Ltd, the developer and publisher of massively-multiplayer online science-fantasy role playing games, is proud to announce the release of the source code and artistic assets of the popular MMORPG Ryzom to the Free Software Development Community. Developers can now access the source code of the end-user …
Second Life Services
Howard Look gave the keynote speech at IEEE Virtual Reality last week. He talked about Linden Labs’ plans for the next few years of development. Apart from better user experience through better client viewer software, he talked about the back-end services and their plans for openning these services up. As noted elsewhere in this blog, the openning …