How to Run at 60Hz

We recently came across an interesting article on IMVU’s engineering blog. That blog is well worth following if you are interested in collaborative virtual environments: IMVU is one of the better social platforms and it constantly involves. They also give back to the open source community (notably through their contributions to Cal3D). Anyway, the recent article …

Netgames 2010

The full programme for Netgames 2010 (Taipei, Taiwan, 16-17th November 2010) is online. Netgames is the main conferences that covers issues related to Networked Graphics. Some papers that looking intriguing are: The Near-Term Feasibility of P2P MMOG’s John L. Miller (Microsoft Research & University of Cambridge, United Kingdom) Jon Crowcroft (University of Cambridge, United Kingdom) A Protocol …

Bandwidth Aid

An article by Vinod Tandon in last month’s Develop magazine (September 2010), discusses bandwidth issues from the perspective of someone working within SCEA’s Online Technology Group. Unfortunately the online version of the article only shows the first two out of three pages. This is a very basic discussion of some techniques to reduce bandwidth, including network topology …

Initial Slides

We have done a first pass at slides for the book, including all the figures and tables. If you use these for a course, please let us know. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13