Web3D 2012

The annual ACM Web3D Conference is one of the main venues for new networked graphics research each year. Its focus is on more integrative web technologies rather than low-level protocols, but still there is always good work on system architecture to look at. Some of the ones that piqued our interest are (links to ACM DL coming): …

3D Repo

One of the EngD students in our group has a very interesting project related to networked graphics: 3D Repo. 3D Repo is an online repository for storing, retrieving and versioning large 3D models. Although its not for real-time scene edits (at the moment), it is very suitable for storing world models for collaborative virtual environments, or …

FPS Players

Has the record for number of players in a first-person game been broken? The team behind Just Cause 2 Multiplayer an unofficial mod of Just Cause 2 have been beta testing their server. It recently peaked at 1300 players online. Just Cause 2 is in a more open world than many FPSs, but the numbers of players supported are …

Internet Visualisations

A couple of Internet infographics have been sent my way. They are good material for introductory talks for the area! Evolution of the Web visualises changing web technology. Its useful for tracking various standards that are coming our way. From Jen Rhee, a visualisation of the traffic in a day on the Internet

GDC 2012

Another slew of networking papers from this year’s GDC, see GDC Vault. The first of these is particularly interesting: a study of the networking required for the Gears of Wars 3 launch: Dedicated Servers in Gears of War 3 Scaling to Millions of Players, Michael Weilbacher. Development Manager, Microsoft Studios this is a good presentation on some of …